![]() ![]() ![]() This is the future, and it's not necessarily a pretty one. This is what we expect from popularized cyberpunk: the foreboding clash of high-rise geometry and dingy slums most famously visualized by Ridley Scott is echoed in details like the hobos huddled around oil drum fires in Detroit's alleys and sewers, or in Jensen's smashed bathroom mirror that hangs unfixed, reminiscent of Rick Deckard's unkempt hovel itself. The scene itself is incidental, as players will come to learn when the same song and dance is repeated whenever Jensen finds himself (however briefly) in the confines of his own home-and yet the moment, owing much of its moodiness and aesthetic to Blade Runner, is striking. Outside, the golden-hued haze of a dismal cityscape floats in the distance. Slats of gritty, filtered light stream in from the windows as layered pane coverings are electronically lifted and folded, illuminating the room's bleak, ornate interior design. Jensen," a female AI voice greets him when he enters. LOW The decidedly dated-looking character models.Ī few hours into Deus Ex: Human Revolution, cybernetically augmented protagonist Adam Jensen returns home to his sullen apartment in the middle of downtown Detroit for the first time in the game. HIGH The game is a stealth throwback in the best way possible. ![]()
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